Saturday, 23 August 2014

[ I s l a n d 1 ]


[ A b a n d o n e d ]


[ C a r v e d] M 4 


[ M o o d y ]


[ R o u g h ]


[ E x c e p t i o n a l ]

Monday, 18 August 2014

Lecture Review - Week 2

This week's lecture was based on examining the relationship between virtual and reality. Furthermore, we looked at how CryEngine was used to create realistic environments. This allowed us to study the level of quality and details we could achieve through the program. 

Reference Images





Lecture Review - Week 1

This week's lecture as based on an introduction to the course. We looked at previous work done by students in the course, and taking inspiration for our own assignments. This allowed us to know the expected level of details in our work.

Although most of the islands were based on an abandoned island theme, a couple of islands stood out, and we were taking inspirations from the outstanding ideas and concepts.

User Interface Panels - Overview

- CTRL+G enables game mode, to navigate around as FPS

- Move (1)

- Rotate (2)

- Scale (3)

- The G button enables snap to grid

- The M button enables Material Editor

Viewports

Moving around your level:

- W (forward) S (backwards) D (right) A (left)

- Right mouse button can be used to look around

- Middle mouse button can be used to pan around

- Shift enables faster navigation/movement

- Custom coordinates enables faster navigation to specific locations on your level

- Holding alt and the middle mouse button at the same time enables rotation around a fixed viewpoint

Customizing Your Sandbox Editor Setup

- You can drag one window into another to minimise the number of windows open

- Windows can be dragged onto each corner of the view port

- The control panel can be opened, closed and detached at the bottom

- You can turn the toolbars on and off and place them on the top

- For further customisation: tools > customise keyboard

- You can create a new toolbar, and turn them on and off

- You can browse the functions and then drag and drop onto your new toobar

- "Show Shortcut Keys" can be turned on under the "Customise Keyboard" option

- You can create hot keys

- The colour of the console at the bottom is customisable

- You can create customised buttons such as sound on/off

Sandbox User Interface Tips & Tricks

- Stats are located on the top right corner

- Right click on the text "perspective", different view ports can be accessed

- View port resolution can be changed on the top right corner of the view port.

- CTRL + G enables game mode

- Exporting it as a .obj, it can be opened by most 3D softwares

Getting Started & Folder Structure

- The CryEngine and Sandbox folder structure are fairly simple, and easy to navigate.

- The editors and executable files are located in the "Bin32" and "Bin64" folders.

- "Bin64" is preferred as it runs faster, and my laptop runs at a higher memory.

- In the "Game" folder, .pak files can be found which includes all the game information. (music. sounds, animations, etc.)

- Furthermore, .pak files/folders can be extracted, and objects will be enabled in the Build Mode.

- In the "Code" folder, you can find codes and scripts where you can edit.